• ISBN13: 9780596154141
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.

Product Description
Make cool stuff. If you’re a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences — online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing… More >>

Programming Interactivity: A Designer’s Guide to Processing, Arduino, and Openframeworks

5 thoughts on “Programming Interactivity: A Designer’s Guide to Processing, Arduino, and Openframeworks”

  1. I can review my own book, right? Sure, why not? There’s quite a few things I’m pretty happy with in this book: the breadth of it, the interviews, and the general tone of it, and that it’s covering some territory that’s not entirely adequately covered elsewhere. There’s a things I wish were better as well: a few of the images are cropped wrong, one of them is actually printed twice, and there’s a lot of typos. I’d encourage people to check the errata page on the O’Reilly site (oreilly.com/catalog/9780596154141/errata/), you’ll find a lot of corrections there that will give you a way better experience with the book. With all the corrections that have been made over the past few weeks taken into consideration, my rating is 4 stars, the “I like it”. Without those taken into consideration I would go with a “it’s ok”.
    Rating: 4 / 5

  2. This massive volume provides the artist, designer, or non-technical hobbyist with all the skills they need to create awesome demonstrations, interactive systems and exhibits which exploit the best of what has been developed in Physical Computing and Interaction Design. Contained within this handbook are the tools for the non-technical individual to explore and exploit the capabilities of the Arduino Microcontroller environment, three different and powerful programming environments (Arduino, Processing and openFrameworks), basic Analog and Digital Electronics, Machine Vision and Sound Processing, as well as interviews with leading practitioners of Interaction Design and Physical Computing.

    Its all in here in a well explained and comprehensive fashion–everything the artist, designer, or hobbyist needs to exploit programming, microcontrollers, physical computing, sensors and actuators, and interaction design. My only slight nit, on this excellent instructional handbook is that–given there is much too much information to be digested in a few sittings, the navigation and exploration of this important guide to Interactivity, will be somewhat anecdotal and will require tabbing of important spots for subsequent reference.

    But this is the best and most up-to-date and comprehensive review of Physical Computing and Interaction Programming available anywhere.

    -_Ira Laefsky

    Information Technology Consultant and HCI Researcher
    Rating: 5 / 5

  3. What I great book! I was surprised to see how thick this book was.

    I am learning the Arduino and have found this book such an in-depth and invaluable reference. It’s a well written book that presents each language from the ground up so that even the complete beginner isn’t lost. This book is for all, no matter what stage of learning.

    If you’re just started with the Arduino, or already have some experience with the Arduino and want to learn more you will NOT be disappointed.
    Rating: 5 / 5

  4. Being new to programming I have purchased a dozen texts as of this last purchase “Interactivity”. This is the only one of the twelve that got me coding straight away. Within twenty minutes I had something a little more interesting than blinking lights to look at. My home brew robot had an obstacle avoidance routine written and working. I have been adding to that program ever since, not laboring over seemingly hopeless examples of projects that just don’t interest me.

    If you just bought an Arduino, or have any other reason to understand and use a computer language this should be your first purchased. More than any of that (and that would be enough) this text is readable, enjoyable. I would reread this book just because I enjoyed the author’s style of writing.

    This book also offers you a bonus, this might scare off some that read other reviews or the book description: you will learn three languages simultaneously. This would seem like an impossible task for most folks intimidated by learning just one language, but the author demonstrates quickly how natural it is to learn all three side by side. What a boon to your knowledge base!

    It is very rare a text book of such wide scope and usefulness is authored.

    Rating: 5 / 5

  5. This is a very good treatise about interaction among computers, microcontrollers, human beings and the outside world. In particular it explores Processing, Openframeworks and Arduino.

    Absolutly clear on how to make things work, both hardware and software. Those who are not too familiar with electronics or programming will find the practical examples in this book easy to reproduce. Some problems may be encountered with “Openframeworks” though, having it up and running at the beginning. There are some links and forums where any unskilled individual can find help anyway.

    This is a “must read” for the creative artist, designer, architect, etc.
    Rating: 5 / 5

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